![]() If you like The Walking Dead: The Telltale Series - Season 3 Soundtrack Part 1, we strongly recommend to buy it. Soundtrack consists of 39 tracks tracks with duration over more than 2 hours. San Rafael, 2012.Here you can freely listen to preview tracks from The Walking Dead: The Telltale Series - Season 3 Soundtrack Part 1. The Walking Dead: A Telltale Game Series. Salen Tekinbas, Katie and Eric Zimmerman. The Hamlet on the Holodeck: The Future of Narrative in Cyberspace. “Faces of Death, Part 4: Around Every Corner.” (13 November 2012). The Art of Failure: An Essay on the Pain of Playing Video Games. “Transmedia Storytelling 101.” (21 March 2007). “The Revenge of the Origami Unicorn: Seven Principles of Transmedia Storytelling.” (12 December 2009). Convergence Culture: Where Old and New Media Collide. Decostruzione del videogioco e fondamenti della pulsione ludica.” Per una cultura dei videogames. (in Italian) Search in Google Scholarįulco, Ivan. “VIDEOGIOCHI & NEW MEDIA.” Per una cultura dei videogames. Search in Google Scholarįraschini, Bruno. Search in Google ScholarĮrickson, Dave, and Robert Kirkman. Search in Google Scholarĭowd, Tom, Michael Fry, Michael Niederman and Josef Steiff. ![]() Search in Google Scholarĭarabont, Frank, and Robert Kirkman. “Interactive Storytelling.” The Video Game Theory Reader. “Telltale Games: Story Mode (Documentary) | Magnum Opus Game on Complex.” (12 November 2015). The Walking Dead: The Fall of the Governor: Part Two. ![]() The Walking Dead: The Fall of the Governor: Part One. ![]() Search in Google Scholarīonansinga, Jay, and Robert Kirkman. Robert Kirkman’s The Walking Dead: Search and Destroy. Robert Kirkman’s The Walking Dead: Invasion. Robert Kirkman’s The Walking Dead: Descent. “Me and Lee: Identification and the Play of Attraction in The Walking Dead.” 15: 1. Search in Google Scholarīell, Kristina, Chris Kampe, and Nicholas Taylor. “5 Questions with Jeff Gomez, CEO, Starlight Runner Entertainment.” Digital Media Wire. (in Italian) 10.1007/978-8-0 Search in Google Scholarīaage, Joakim. Game Start! Strumenti per comprendere i videogiochi. Search in Google ScholarĪlinovi, Francesco. “Death: (and Planescape: Torment).” Gamasutra. This brand, which appears in comic books, novels, TV series, Web episodes and video games, is analysable not only as an exemplary case of transmedia storytelling, where every ramification of the franchise published in different media is both autonomous and synergistic with the others, but also by focusing on the choice excitement of users in the first season of the video game The Walking Dead: A Telltale Game Series.Īdams, Ernest. This essay will discuss a specific video game, based on the famous franchise of The Walking Dead. Consequently, a narrative universe that wants to emphasize choice excitement and the active role of people can focus on video games, where the interactive approach is prominent. One of the most important features in a transmedia structure, as Max Giovagnoli argues in his book Transmedia: Storytelling e Comunicazione, is the development of the user’s decision-making power, defined by the author as “choice excitement.” In this, every choice of the user should have a consequence in the fictional universe of a specific franchise.
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